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7 days to die spider zombie
7 days to die spider zombie




To that end, the player should make take note of or even intentionally create paths of travel zombies (and players) can use. Sometimes controlling the field of battle is more important than simply having massive firepower or a reinforced base. Controlling the field of battle would allow the player to use resources more effectively and maneuver opponents to exactly where they need to be. Choke Points and Redirection of Zombie Flow in 7 Days to Die Why? Because not only is the player likely to spot threats from a mile away, but the limited entry points means they can be used as choke points for players and zombies alike. But unfortunately, these bases are the ones that are most often raided by players.īut if possible, a base should be built somewhere with a high elevation and one main entry point. It’s not special but it is easier to deal with than staying in a cave. It gives the player the ability to easily expand the base and the ability to spot enemies from afar. The second option is to just build above ground. So unless the player can handle the zombie angle almost constantly, caves should be avoided.

7 days to die spider zombie

That last one can be particularly hazardous since high heat attracts screamer zombies, who can, in turn, attract and spawn other zombies. Second, the cave’s darkness will actually spawn zombies. First, digging tunnels or expanding the cave system can potentially lead to a cave-in that can damage the player and hinder the building process.

7 days to die spider zombie 7 days to die spider zombie

But there are hazards cave-dwellers have to keep in mind. These underground systems may potentially provide a source of water and will likely be difficult for other players to spot. When first building or commandeering a base, location is the first thing the player wants to think about.Īt first glance building in a cave or a subterranean system may seem like a good idea.






7 days to die spider zombie